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Pathtracer

This project explores generative motion as a means of constructing visual systems that evolve over time. By animating points procedurally and connecting them within dynamic frameworks, the work emphasizes motion not as a superficial layer, but as an organizing principle. Each point becomes part of a larger system—its behavior informed by parameters, proximity, and interaction—resulting in motion that reflects underlying relational structures rather than pre-scripted sequences.

The act of connecting animated points introduces a layer of visual and conceptual coherence. These connections generate emergent patterns—networks, meshes, and webs—that shift, dissolve, and reconfigure in response to system inputs.

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By employing procedural logic and temporal rules, the motion is shaped by system behavior rather than direct keyframing. This opens possibilities for responsiveness, repetition with variation, and complex time-based structures. Within this context, generative motion becomes both a visual output and a methodological stance—valuing process, uncertainty, and systemic thinking as integral components of contemporary design and animation practice.

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