

Pathtracer
This project explores generative motion as a means of constructing visual systems that evolve over time. By animating points procedurally and connecting them within dynamic frameworks, the work emphasizes motion not as a superficial layer, but as an organizing principle. Each point becomes part of a larger system—its behavior informed by parameters, proximity, and interaction—resulting in motion that reflects underlying relational structures rather than pre-scripted sequences.
The act of connecting animated points introduces a layer of visual and conceptual coherence. These connections generate emergent patterns—networks, meshes, and webs—that shift, dissolve, and reconfigure in response to system inputs.


By employing procedural logic and temporal rules, the motion is shaped by system behavior rather than direct keyframing. This opens possibilities for responsiveness, repetition with variation, and complex time-based structures. Within this context, generative motion becomes both a visual output and a methodological stance—valuing process, uncertainty, and systemic thinking as integral components of contemporary design and animation practice.
